2024 Nebula Weekend

June 07, 2024

Interactive Fiction: What is It, Why Write It?

June 7, 2024 10:30 am to 11:30 am

Panelists: Matt Toner (moderator), Stewart Baker, Alex Kingsley and Kimberly Unger
An introduction to interactive fiction (AKA text games), including resources for those who want to try their hand at writing a no-graphics, low-programming game and publishing it online for others to play.
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Writing LGBTQIA+ Characters

June 7, 2024 10:30 am to 11:30 am

Join us as we discuss how to explore LGBTQIA+ identities and experiences through our characters and their journeys.

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The Future of Comics: The Impact of Technology and New Platforms

June 7, 2024 9:00 am to 10:00 am

Writers and artists discuss trends, technology, and predictions of the evolving comics industry.
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Blood & Love: Writing Romance Amidst Violence

June 7, 2024 9:00 am to 10:00 am

How do you approach writing a romance when scary things are happening on the page? With the increasing popularity of horror-romance, romantasy, and dark romance, this panel looks at writing romantic storylines through the “darker” elements of the story.

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The Evolving Short Story Market

June 7, 2024 9:00 am to 10:00 am

Panelists: Sam Asher, J. Dianne Dotson, Beth Dawkins (moderator) and Arley Sorg
How has the short story market changed over the past ten years? How has this changed the stories, and what do we hope to see more of?
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Too Many Dragons or Never Enough? Contemplating the Familiar in MG/YA Fantasy

June 7, 2024 9:00 am to 10:00 am

Readers and reviews will sometimes criticize a book for including familiar concepts and tropes (dragons are overdone! no one needs another traditional medieval-style secondary world! why are they always fighting with swords?) but there are also readers who love certain kinds of content and can’t wait for the next new dragon (or whatever) book to come out. Panelists will discuss the value and drawbacks involved in embracing or rejecting familiar fantasy elements in books for young readers and perhaps touch on ways to balance new and old ideas in the same story. Particular emphasis on how these issues affect MG and YA, where much of what seems “old” to older readers is still new to younger fantasy fans.
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POV: You’re Choosing a Tense and Perspective

June 7, 2024 9:00 am to 10:00 am

Making an intentional choice between first and third person, past and present, omniscient or limited narrators can elevate your novel. This panel offers tips on making the best choice for you.

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June 06, 2024

When Clank! Clank! Meets Pew! Pew!: Combining Fantasy and Sci-Fi Elements

June 6, 2024 4:30 pm to 5:30 pm

This panel looks at the rise in popularity in science fantasy and how authors can combine traditional SF elements (blasters, spaceships, etc.) with fantasy worldbuilding (magic users, enchanted objects, etc.).
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Fury Unleashed: Exploring Angry Girls in SFF

June 6, 2024 4:30 pm to 5:30 pm

A dive into the realm of fierce and angry heroines with a panel of SFF authors as they dissect the portrayal of anger in female characters. Unravel stereotypes, explore empowerment, and uncover the power of anger in shaping unforgettable female protagonists in SFF literature.

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What Authors Can Learn from Video Games

June 6, 2024 4:30 pm to 5:30 pm

Video games are the most lucrative entertainment industry sector, with 65% of the US population playing regularly. What can SFF authors writing in non-game mediums — novelists, writers of short stories, novellas and novelettes, etc. — learn from gaming? What do video games teach us about world-building? How is video game storytelling the ultimate example of “show, don’t tell,” and what techniques can writers extract from it to use in a non-visual medium? How do video games create compelling characters with a spare minimum of dialogue/description, and how can we as authors learn to do the same? While our readers may not be able to control our stories as directly as players in a game, what can we learn from gaming to create the same feeling of first-person urgency through deep POV? What video game titles in particular do panelists feel have the most to teach us as SFF authors?

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