Kristin Osani

Kristin (she/her) is a queer fantasy writer who lives with her husband in northeastern Japan, where she works as a freelance Japanese-to-English translator when she’s not wordsmithing, working on nerdy cross-stitching, or cuddling her two cats. She has translated games like The Kids We Were, Voice of Cards, and Triangle Strategy, and also edits manga for Kodansha USA. Her original fiction has appeared in FlashPoint SF, The Arcanist, and Beyond the Veil: Supernatural Tales of Queer Love (Ghost Orchid Press, 2022). Her debut novella, THE EXTRAVAGANZA ETERNIA, is forthcoming from Ghost Orchid Press in July 2024. You can find her on Instagram @Kristin.Osani or her website kristinosani.com.

Panelist Links

Kristin Osani

Related Events

Crafting the First Line (Sponsored by Plottr)

June 4, 2021 8:00 am to 9:00 am

Please note: all times are displayed in the Pacific timezone. Timezone calculator

Authors and editors discuss what makes a first line successful at a craft level, breaking down their favorites and sharing their own strategies.

Living Overseas and Publishing in the US and CA

May 22, 2022 3:00 pm to 4:00 pm

Please note: all times are displayed in the Pacific timezone. Timezone calculator

When many popular traditional publishers have New York or otherwise North American roots, “breaking in” from elsewhere in the world can be difficult. In this panel, writers living beyond the US and Canada discuss their publishing experiences.

What Authors Can Learn from Video Games

June 6, 2024 4:30 pm to 5:30 pm

Please note: all times are displayed in the Pacific timezone. Timezone calculator

Video games are the most lucrative entertainment industry sector, with 65% of the US population playing regularly. What can SFF authors writing in non-game mediums — novelists, writers of short stories, novellas and novelettes, etc. — learn from gaming? What do video games teach us about world-building? How is video game storytelling the ultimate example of “show, don’t tell,” and what techniques can writers extract from it to use in a non-visual medium? How do video games create compelling characters with a spare minimum of dialogue/description, and how can we as authors learn to do the same? While our readers may not be able to control our stories as directly as players in a game, what can we learn from gaming to create the same feeling of first-person urgency through deep POV? What video game titles in particular do panelists feel have the most to teach us as SFF authors?

If you do not see the stream window, be sure to login at the top of this page. Registered attendees of the 2024 Nebula Conference will be able to participate upon logging in. If you still need to register, visit the home page!