Rebecca Slitt

Rebecca Slitt is an editor and partner at Choice of Games and Heart’s Choice. For Choice of Games, she is the author of the YA paranormal interactive novels Psy High and Psy High 2; and has edited more than 20 interactive novels, including the Nebula finalists The Martian Job, The Road to Canterbury, and The Luminous Underground. She has also contributed to numerous tabletop and live-action roleplaying games, including Timewatch, Noirlandia, and Geist. With her PhD in medieval history, she can advise time-travelers on where to get the best takeout in medieval London, and how to build your castle to account for dragons.

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Narrative Design In Games

May 21, 2022 9:00 am to 10:00 am

Please note: all times are displayed in the Pacific timezone. Timezone calculator


Narrative design is often misunderstood as being a synonym for game writing, but good narrative design combines the tools of storytelling, game design, and narrative strategy to help bring a game to life. This panel brings together narrative designers to talk about the ways that narrative systems deliver, shape, and change storytelling – and how their own work in this field has evolved and grown over time.