RM Ambrose

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Rethinking Conflict in Gaming Narratives

June 8, 2024 9:00 am to 10:00 am

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Video games may have a reputation for graphic violence, but what if we as game writers want to create a narrative that’s not driven by combat? From casual and cozy games, life sims, dating sims, to visual novels and text-based, interactive fiction, there’s an increasing array of options for players seeking games that go beyond fighting or forgo it altogether. This panel will focus on how to create urgency and propel the plot forward using an intentional lack of violence. In this way we use games a tool for teaching “non-violent communication” in an increasingly violent real world.
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