Paul Dean

Paul Dean is a lifetime writer and his work has included journalism, narrative design for video games, design and worldbuilding for tabletop RPGs, running events, public speaking, launching a YouTube channel, endless personal essay-writing and so very much more. He also has a particular distaste for writing author bios, because he forgets all the things he’s done, can’t summon them back suddenly and would instead much prefer moving on to the next piece of work or even having some chocolate. Which is exactly what he is going to do now instead of adding anything more to this.

 

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Innovating Interaction: Indie Design and Player Choice

Kansas City Local Time: June 6, 2025 3:00 pm to 4:00 pm
June 6, 2025 1:00 pm to 2:00 pm

Please note: all times are displayed in the Pacific timezone, unless otherwise marked for Kansas City local time for the Nebulas. Timezone calculator

The core of any game is interaction design: how the players interact with the game to cause change. Indie game developers push the envelope, challenging expectations around mechanics and narrative choices to offer players a richer, deeper engagement with the text. In this panel, game developers discuss innovative approaches to player choice and agency, how those approaches affect narrative, and how broadening the possibilities of interaction can have real-world impacts.

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